C. Ricochet

A two-ping return sends the attack into your seated animal, then hands off to its normal landing. 1,560 ms.

Open after clip
Before Current FX family
Ricochet Concept C

The return, frame by frame

Ricochet sequence in five frames
310 msIncoming480 msFirst ping780 msStump boing1,280 msSeated spin1,560 ms →Normal landing
Before stripCurrent reaction and normal landing in five frames

The before uses the current Dodge or Reflect family. Both versions use the same seated animal and normal attack landing.

Coverage and camera

Reflect raises a little mirror below the face. Dodge slips aside as the incoming ball carries on into the wood rim. A second spark marks the stump bounce. You spin once in place, then Bleeding, Bid Loss, Pickpocket or Skip plays its existing landing.

This lab uses a wide board shot so the complete route and your seat are visible. Pickpocket has no close-up. The native Bid Loss landing owns its target shot. Your animal hides during the before Dodge's close-up of the dodger.

The chain and Conjoined captures exercise the final redirect onto you. Earlier reactions are outside these clips.

Final legDodgeReflect
Chained reactionContact sheetContact sheet
Conjoined partnerContact sheetContact sheet

Lab concept for design sign-off. All comparisons were captured from the FX harness at the selected viewport. No app FX, game rules, GLBs or table code changed.