{
  "base": "41d30c33602b6193d60f2b9be6c7f410aa2903c0",
  "head": "39e2c0d65be2772e71938edc9495110c94a0be97",
  "notes": "Full clearing tree geometry, understory, stone, maps and material finishes continue into the back. Spatial batches cull only offscreen instances. Forest terrain, cloud and sky tessellation increased. Farm hedges, fruit trees and hill clumps use full prototypes, hills use 96x32 segments, distant standing wheat uses the near sheaf. Fields map is 6144px, outer soil uses clearing grass. Farm light atlas rebaked, exact layout guard 66180278, all non-atlas GLB bytes unchanged. Full mode uses device DPR; balanced defaults to forest phone DPR 1.5 and full farm phone DPR with all full assets and counts. Desktop/tablet use device DPR in both. Actor/FX tiers remain independent. Native receives full painted maps, keeps its existing scheduler/DPR controller and direct reduced-density policy. No source art or PROP_NAMES GLB changes. Prior worker reports describe their patch stage; final inventory and actual capture records include integration changes. Full-mode stills and full gate are at 1470a654. Final 39e2c0d6 changes only field-specific DPR selection and its Home/table plumbing; full-mode scene geometry, materials and textures are unchanged. Final 31 targeted tests, typecheck and lint pass in the clean Dell checkout. No extra full gate was run. Live picker smoke on M1 passed Forest 1.5 -> Farm 2 -> Forest 1.5 without reload, retaining 1603 far trees and the 6144px Farm map. Tablet 820x1180 uses native 2 pixels per displayed CSS pixel; DPR-3 Farm phone retains 3. No browser/shader errors in 28 After captures or this smoke.",
  "fullGateHead": "1470a654c0c4b2f1c746545ec986c9e820c91601"
}